The human eye can perceive a limited range of the electromagnetic spectrum referred to as visible light, daily we are surrounded by this visible light and take in its beauty as well as its glow. If you've ever been on a midnight walk under the starlit sky , then you can probably tell something that is visually pleasing apart from something that isn't. Moving to a more virtual world, the realm of a 3D game, one usually expects to be set loose in the most aesthetically pleasing environment possible, and for the most part, programmers have been able to provide the entire community with just that.

Limitations are placed on the software end of things therefore requiring hardware support to bridge the gap and fill the void produced where software capabilities ends and the hardware picks up the rest. Who has decided to step forward and present us with their interpretation of the visible light we deserve? None other than Canopus Corp. with their rightfully titled, SPECTRA 2500 2D/3D graphics accelerator based on the nVidia Riva TNT Chipset.Usually late to the game, as far as releasing products based on new chipsets is concerned, Canopus jumped the gun this time with the release of their first product based on the nVidia Riva TNT chipset, the SPECTRA 2500.

nVidia, like any well rounded manufacturer would, decided to concentrate on the weaknesses of their previous product, the Riva 128/ZX, and improve on it to a point of near perfection. In order to understand what the Riva TNT is all about you must first understand what inspired the creation of the chipset, in essence, what the Riva 128 lacked.
               
                                     
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